In Rogue Frontiers I’ve been focusing solely on gameplay so far but spent this last few days trying out 3D as a possible game option. The below GIF shows my test so far where I covered a few of my 2D scripts to be fully 3D. I’m actually liking this isometric view and may end up going with it for the game.
I started working on the concept for Rogue Frontiers several months ago but am now putting code to work on the project. The initial Unity project is using placeholder art while I work out things such as path-finding, 2D rendering, animation controllers, etc. It’s coming along nicely even at these early stages and I find myself having fun doing little more than running around a map and shooting wolves. That is always a good sign!
I’ve decided to keep it simple and work on a game that is fun but not overly complicated. This test shows how I am experimenting with 2D physics. The player will be able to create projectiles (arrows, bullets, rocks, etc) and I want them to react accordingly with the environment.