To 3D or not to 3D

In Rogue Frontiers I’ve been focusing solely on gameplay so far but spent this last few days trying out 3D as a possible game option.  The below GIF shows my test so far where I covered a few of my 2D scripts to be fully 3D.  I’m actually liking this isometric view and may end up going with it for the game.

Just getting started

I started working on the concept for Rogue Frontiers several months ago but am now putting code to work on the project.  The initial Unity project is using placeholder art while I work out things such as path-finding, 2D rendering, animation controllers, etc.  It’s coming along nicely even at these early stages and I find myself having fun doing little more than running around a map and shooting wolves.  That is always a good sign!